http://jojo610.blogspot.co.uk/2013/05/maya-games-modelling-head-complete.html
Games character Modelling (Full):
http://jojo610.blogspot.co.uk/2013/05/maya-modelling-4-games-modelling.html
Airship and sketching cloud particles:
http://jojo610.blogspot.co.uk/2013/01/maya-airship-and-cloud-particles.html
Directional Emitter- Explosion:
http://jojo610.blogspot.co.uk/2013/01/maya-directional-emitter-explosion.html
Omni Emitter- Fuse:
http://jojo610.blogspot.co.uk/2013/01/maya-maya-omni-emitter-fuse.html
Volume Emitter: Smoke:
http://jojo610.blogspot.co.uk/2013/01/maya-volume-emitter-smoke.html
Volume Emitter: Space Travel:
http://jojo610.blogspot.co.uk/2013/01/maya-volume-emitter-space-travel.html
Curve Emitter: Fireworks 1:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-emitter-fireworks-1-and.html
Shock waves:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-emitter-fireworks-1-and.html
Curve Flow: Motion Path Dynamics:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-flow-motion-path-dynamics.html
Curve Emitter: Water Foam:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-flow-motion-path-dynamics.html
Emit from particles: Fireworks 2:
http://jojo610.blogspot.co.uk/2013/01/maya-emit-from-particles-fireworks-2.html
Emit from surface 1 (Barrel):
http://jojo610.blogspot.co.uk/2013/02/maya-emit-from-surface-1-barrel.html
Emit from surface 2 (Can Dissolve):
http://jojo610.blogspot.co.uk/2013/02/maya-emit-from-surface-2-can-dissolve.html
Active Passive Rigid Bodies (Bowling Alley):
http://jojo610.blogspot.co.uk/2013/02/maya-active-passive-rigid-bodies.html
Particle Collision (Rain):
http://jojo610.blogspot.co.uk/2013/02/maya-particle-collision-rain.html
Particle Collision (Metal Objects Sparks):
http://jojo610.blogspot.co.uk/2013/02/maya-particle-collision-metal-objects.html
Instancing Part 2: Scale Control (Bubbles):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-1-direction.html
Instancing Part 2: Scale Control (Bubbles):
http://jojo610.blogspot.co.uk/2013/03/instancing-part-2-scale-control-bubbles.html
Instancing Part 3: Rotation Control (Meteors):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-3-rotation-control.html
Instancing Part 4: Object Index Control 1 (Shapes):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-4-object-index.html
Instancing Part 5: Object Index Control 2 (Crowds):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-5-object-index.html
Instancing Part 6: Aim Direction (Arrows):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-6-aim-direction.html
Instancing Part 7: Aim Direction (Rockets):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-7-aim-direction.html
Instancing Part 8: Rotation Types (Pointers):
http://jojo610.blogspot.co.uk/2013/04/maya-instancing-part-8-rotation-types.html
Instancing Part 9: Instances & Paint Effects (Trees):
http://jojo610.blogspot.co.uk/2013/04/maya-instancing-part-9-instances-paint.html
Instancing Part 10: Animation Cycles (Fish):
http://jojo610.blogspot.co.uk/2013/04/maya-instancing-part-10-animation.html
Instancing Part 11: Animation Cycles (Robots):
http://jojo610.blogspot.co.uk/2013/05/maya-instancing-part-11-animation.html
Instancing Part 12: Animation Cycles (Spiders):
http://jojo610.blogspot.co.uk/2013/05/maya-instancing-part-12-animation.html
Goals Part 1: Mud Drop:
http://jojo610.blogspot.co.uk/2013/05/maya-goals-part-1-mud-drop.html
Goals Part 2: Controlled Mud Drop:
http://jojo610.blogspot.co.uk/2013/05/maya-goals-part-2-controlled-mud-drop.html
Maya: Sprites: Pixie Dust:
http://jojo610.blogspot.co.uk/2013/05/maya-sprites-pixie-dust.html
more to be updated
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