Thursday, 23 May 2013
Adaptation: Monster plushies photo shoot day
On Monday, my monster plushies have gone to have their very own professional photo shoot I was pretty nervous at this as photography isn't one of my best areas, but hey I gave it a go just for fun and to make these look as pro as I can. The results of these were really amazing comparing to the photos I've taken at home previously. Many special thanks to Robbie Munn for helping me out with this!!
Adaptation: Group Pose!!
Finally I've got them together for a group pose!! Since the crit presentation, I've been spending a bit of time to finally gather up the characters, made some quick rigs and finally pose them just like its 2D concept counterpart. I really did enjoy playing around with De-Dak's arms- they're soo huge! I had to enlarge the room a little as it wasn't big enough for five, but the results of this look pretty awesome!! :D
Modelled version concept art |
Original 2D concept art |
In random pose |
In white background |
Poses based on concept art |
Wednesday, 15 May 2013
Adaptation: Art of- Book Ordering Preview
I thought it would be really cool to turn my art of document into a book. Before ordering, I just want to make sure that everythings looks fine. If yous could check it out and let me know your thoughts please!!
Saturday, 11 May 2013
Maya: Sprites: Pixie Dust
Unfortunately I don't have after effects to get the cool awesome glowy effect, but I did manage to boost the colours up a bit with a few more effects on Premiere.
Friday, 10 May 2013
Maya: All latest tutorials
Games character Modelling (Head):
http://jojo610.blogspot.co.uk/2013/05/maya-games-modelling-head-complete.html
Games character Modelling (Full):
http://jojo610.blogspot.co.uk/2013/05/maya-modelling-4-games-modelling.html
Airship and sketching cloud particles:
http://jojo610.blogspot.co.uk/2013/01/maya-airship-and-cloud-particles.html
Directional Emitter- Explosion:
http://jojo610.blogspot.co.uk/2013/01/maya-directional-emitter-explosion.html
Omni Emitter- Fuse:
http://jojo610.blogspot.co.uk/2013/01/maya-maya-omni-emitter-fuse.html
Volume Emitter: Smoke:
http://jojo610.blogspot.co.uk/2013/01/maya-volume-emitter-smoke.html
Volume Emitter: Space Travel:
http://jojo610.blogspot.co.uk/2013/01/maya-volume-emitter-space-travel.html
Curve Emitter: Fireworks 1:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-emitter-fireworks-1-and.html
Shock waves:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-emitter-fireworks-1-and.html
Curve Flow: Motion Path Dynamics:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-flow-motion-path-dynamics.html
Curve Emitter: Water Foam:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-flow-motion-path-dynamics.html
Emit from particles: Fireworks 2:
http://jojo610.blogspot.co.uk/2013/01/maya-emit-from-particles-fireworks-2.html
Emit from surface 1 (Barrel):
http://jojo610.blogspot.co.uk/2013/02/maya-emit-from-surface-1-barrel.html
Emit from surface 2 (Can Dissolve):
http://jojo610.blogspot.co.uk/2013/02/maya-emit-from-surface-2-can-dissolve.html
Active Passive Rigid Bodies (Bowling Alley):
http://jojo610.blogspot.co.uk/2013/02/maya-active-passive-rigid-bodies.html
Particle Collision (Rain):
http://jojo610.blogspot.co.uk/2013/02/maya-particle-collision-rain.html
Particle Collision (Metal Objects Sparks):
http://jojo610.blogspot.co.uk/2013/02/maya-particle-collision-metal-objects.html
Instancing Part 2: Scale Control (Bubbles):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-1-direction.html
Instancing Part 2: Scale Control (Bubbles):
http://jojo610.blogspot.co.uk/2013/03/instancing-part-2-scale-control-bubbles.html
Instancing Part 3: Rotation Control (Meteors):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-3-rotation-control.html
Instancing Part 4: Object Index Control 1 (Shapes):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-4-object-index.html
Instancing Part 5: Object Index Control 2 (Crowds):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-5-object-index.html
Instancing Part 6: Aim Direction (Arrows):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-6-aim-direction.html
Instancing Part 7: Aim Direction (Rockets):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-7-aim-direction.html
Instancing Part 8: Rotation Types (Pointers):
http://jojo610.blogspot.co.uk/2013/04/maya-instancing-part-8-rotation-types.html
Instancing Part 9: Instances & Paint Effects (Trees):
http://jojo610.blogspot.co.uk/2013/04/maya-instancing-part-9-instances-paint.html
Instancing Part 10: Animation Cycles (Fish):
http://jojo610.blogspot.co.uk/2013/04/maya-instancing-part-10-animation.html
Instancing Part 11: Animation Cycles (Robots):
http://jojo610.blogspot.co.uk/2013/05/maya-instancing-part-11-animation.html
Instancing Part 12: Animation Cycles (Spiders):
http://jojo610.blogspot.co.uk/2013/05/maya-instancing-part-12-animation.html
Goals Part 1: Mud Drop:
http://jojo610.blogspot.co.uk/2013/05/maya-goals-part-1-mud-drop.html
Goals Part 2: Controlled Mud Drop:
http://jojo610.blogspot.co.uk/2013/05/maya-goals-part-2-controlled-mud-drop.html
Maya: Sprites: Pixie Dust:
http://jojo610.blogspot.co.uk/2013/05/maya-sprites-pixie-dust.html
more to be updated
http://jojo610.blogspot.co.uk/2013/05/maya-games-modelling-head-complete.html
Games character Modelling (Full):
http://jojo610.blogspot.co.uk/2013/05/maya-modelling-4-games-modelling.html
Airship and sketching cloud particles:
http://jojo610.blogspot.co.uk/2013/01/maya-airship-and-cloud-particles.html
Directional Emitter- Explosion:
http://jojo610.blogspot.co.uk/2013/01/maya-directional-emitter-explosion.html
Omni Emitter- Fuse:
http://jojo610.blogspot.co.uk/2013/01/maya-maya-omni-emitter-fuse.html
Volume Emitter: Smoke:
http://jojo610.blogspot.co.uk/2013/01/maya-volume-emitter-smoke.html
Volume Emitter: Space Travel:
http://jojo610.blogspot.co.uk/2013/01/maya-volume-emitter-space-travel.html
Curve Emitter: Fireworks 1:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-emitter-fireworks-1-and.html
Shock waves:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-emitter-fireworks-1-and.html
Curve Flow: Motion Path Dynamics:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-flow-motion-path-dynamics.html
Curve Emitter: Water Foam:
http://jojo610.blogspot.co.uk/2013/01/maya-curve-flow-motion-path-dynamics.html
Emit from particles: Fireworks 2:
http://jojo610.blogspot.co.uk/2013/01/maya-emit-from-particles-fireworks-2.html
Emit from surface 1 (Barrel):
http://jojo610.blogspot.co.uk/2013/02/maya-emit-from-surface-1-barrel.html
Emit from surface 2 (Can Dissolve):
http://jojo610.blogspot.co.uk/2013/02/maya-emit-from-surface-2-can-dissolve.html
Active Passive Rigid Bodies (Bowling Alley):
http://jojo610.blogspot.co.uk/2013/02/maya-active-passive-rigid-bodies.html
Particle Collision (Rain):
http://jojo610.blogspot.co.uk/2013/02/maya-particle-collision-rain.html
Particle Collision (Metal Objects Sparks):
http://jojo610.blogspot.co.uk/2013/02/maya-particle-collision-metal-objects.html
Instancing Part 2: Scale Control (Bubbles):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-1-direction.html
Instancing Part 2: Scale Control (Bubbles):
http://jojo610.blogspot.co.uk/2013/03/instancing-part-2-scale-control-bubbles.html
Instancing Part 3: Rotation Control (Meteors):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-3-rotation-control.html
Instancing Part 4: Object Index Control 1 (Shapes):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-4-object-index.html
Instancing Part 5: Object Index Control 2 (Crowds):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-5-object-index.html
Instancing Part 6: Aim Direction (Arrows):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-6-aim-direction.html
Instancing Part 7: Aim Direction (Rockets):
http://jojo610.blogspot.co.uk/2013/03/maya-instancing-part-7-aim-direction.html
Instancing Part 8: Rotation Types (Pointers):
http://jojo610.blogspot.co.uk/2013/04/maya-instancing-part-8-rotation-types.html
Instancing Part 9: Instances & Paint Effects (Trees):
http://jojo610.blogspot.co.uk/2013/04/maya-instancing-part-9-instances-paint.html
Instancing Part 10: Animation Cycles (Fish):
http://jojo610.blogspot.co.uk/2013/04/maya-instancing-part-10-animation.html
Instancing Part 11: Animation Cycles (Robots):
http://jojo610.blogspot.co.uk/2013/05/maya-instancing-part-11-animation.html
Instancing Part 12: Animation Cycles (Spiders):
http://jojo610.blogspot.co.uk/2013/05/maya-instancing-part-12-animation.html
Goals Part 1: Mud Drop:
http://jojo610.blogspot.co.uk/2013/05/maya-goals-part-1-mud-drop.html
Goals Part 2: Controlled Mud Drop:
http://jojo610.blogspot.co.uk/2013/05/maya-goals-part-2-controlled-mud-drop.html
Maya: Sprites: Pixie Dust:
http://jojo610.blogspot.co.uk/2013/05/maya-sprites-pixie-dust.html
more to be updated
Maya: Instancing Part 11: Animation Cycles (Robots)
Maya: Instancing Part 11: Animation Cycles (Robots)
Thursday, 9 May 2013
Wednesday, 8 May 2013
Adaptation: MONSTER PLUSHIES!!
I had to keep it a secret before the crit (sorry guys!!) just to keep everyone on their toes with me walking around with a box, but since the crit presentations all done, I'v been too excited to share this that my characters have been made into soft plushies!! These were awesomely made by Erikka from Canada- a massive thank you for all your hard work!!:D
Saturday, 4 May 2013
Adaptation: CD Cover art and front art
Adaptation: Dedak furs complete
Putting the furs on Dedak have been completed just a couple of days ago but I didn't get the chance to post them up after running around setting up renders in preparation for the monsters turnaround. So with the rendering happening, here is Dedak in its fur glory. His fur at the moment appears a little glittery but this will be fixed with the lighting when it comes to his turnaround. :D
front |
Back |
Side 1 |
Side 2 |
Subscribe to:
Posts (Atom)