Tuesday, 30 April 2013

Adaptation: Offie's furs complete

Offie's furs are done!! The mouth and little tuft of fur on top of the horns are applied with a separate bit of lighting and fur. Same as last time with Afay, I've painted the direction of the furs on maya and only applied photoshop versions for the baldness and length map settings. One more to go!!


front
side
back
other side
Fur length map (photoshop)
Baldness map (photoshop) - black excludes eyes, mouth, horns and claws
Baldness map (photoshop) - for mouth and horns only
Length Map (Photoshop) horns and mouth only
Polar/ directional map (maya) - body only

Monday, 29 April 2013

Adaptation: Bedroom background

Just preparing the background where the monsters will be doing their turnarounds in. Many thanks to Lydia for helping me out with the lighting!! :D I've decided to keep in the child's drawing theme for the setting- not sure if the crayon style is going too over the top. I can't put the monsters in just yet due to me having some trouble getting the settings to work out for both fur and the room. Shall I render these as two separate things?




Room UV

Bed UV

Shelf UV

Headboard UV

Lamp hood UV

Lamp UV

Table UV



Saturday, 27 April 2013

Adaptation: Afay furs complete

Yay!! Afay's tuft's back!! I've decided to pick up from where I've left off from Afay since Easter, repainting him for directions and curls. As for the tuft of hair at the front, all I did was take it to photoshop and import it back into maya as a baldness and length map separately. Fur shadows are included this time with some random tiny black patches around mainly the arms which needs resolving. Hopefully he looks real now compared to its previous posts. Safe to say, its 3 down 2 to go!! :D

front

Side1


Side 2
Back 

Base colour map

Tip Colour map

Baldness Map
Length map
Directional map (polar) which I painted on maya

Tuesday, 23 April 2013

Adaptation: Beeba Fur progress

It's been a while but this is pretty much as far as I wanted the fur to look on Beeba. This time, I've painted out the baldness map and the polar map directing where the fur should go on Photoshop before painting the rest of the settings on Maya.  The hands are a bit tricky to work out, but I've played about and this is the best I can get it to be. I will go back to fix on this later as its been a while working on him, so for now I'll go and concentrate on the next lot.


Front
I've also had a go at trying to add fur shadows using lighting- just to bring out the shadows on each fur strand/hair. The lighting will also needs to be applied on all monsters for the full realistic fur look.


Side
Side
Back
Tip colour map

Base Colour Map

Baldness Map (On Photoshop)

Polar Map (Photoshop)