Showing posts with label hand drawn animation. Show all posts
Showing posts with label hand drawn animation. Show all posts
Friday, 20 April 2012
Friday, 6 April 2012
Myopic Penny Farthing cycle- test 2
Hellos!! Hope everyone's having a good Easter, I'm posting another penny farthing cycle with some changes made. After speaking to Tutor Phil and Animation Meg the bike needed more dynamism on the wheels and the bike frame. Meg pointed out that within the cycle there is a rhythm of how things or parts move, which at first, my cycle's parts all have rhythms different from each other. She mentioned that I should think of how vehicles travel and perform a sudden stop- causing a jerky like effect as since the bike's wheels are dented, it would perform in this way. So here is the newly fixed cycle and the pedals in the right direction! ^_^
Thursday, 29 March 2012
Shots 1 and 2 test
Wednesday, 28 March 2012
Animation Class: Week 3
Continuing last week's lesson on key frames, we did an exercise of where we had to draw one shot that is a summary for each act. Therefore afterwards we were told to draw 6 key frames that are in different angles and movements to show our environments without having the character in except the last 6th key frame. Here I have done this separated in 3 acts. the images above the red lines are the 3 summary shots from each act and below them are the 6 key frames that might help show environment.
Sunday, 25 March 2012
Myopic Penny Farthing cycle test
Here is my myopic penny farthing cycle test. I've first decided to focus on how the wheels would cycle since there'll be a single dent in each wheel. To do this, I've built a replica of it using Plasticine (which unfortunately turned into a dodgy colour from unit 2's mushroom colour mashup!! :S) and have used stop motion to recreate how the wheel would look and move. This gave me a rough idea and so I have drawn out a rough cycle run of the penny farthing. I've then reused my tricycle from Unit 3's uncanny (since its the closest to being a bike) and added a camera to create a shot to my opening sequence of my animation. Though its a bit fast but I thought about adding a shot to show depth and the surroundings easier in a 360ish way. This is something that I hope to use and recreate hand drawn and combine it with this test cycle.
Penny Farthing cycle test
The shot which I hope to combine with the test shot
Thursday, 22 March 2012
Animated Myopic man walkcycle
Using the normal walkcycle as a base, I've added the myopic or blind behavior onto my walkcycle man. Since he appears blind or particially blind, I thought it would be a good idea to use a walking stick to see how this would work. Changing the positions of the walking stick ( moving left and right) whilst walking was quite challenging to make, I've also added some emphasis on the stick's landing by adding a few lines as it hits the ground.
Sunday, 18 March 2012
Animated walk cycle
Here is my animated walk cycle made of 24 frames. I've based the walk cycle from Richard Williams The Animator's Survival Kit. After trying out 3 times I've managed to get this walk cycle walk properly. (This was due to the spacing of the feet between lifting and landing between steps.) I only did a few frame steps before repeating them again only to change the side of the legs and arms.
Friday, 16 March 2012
Animation Class: Week 2
Today, following up from last week's lesson we focused more on gestures. After having some feedback and advice from Animation Meg, she showed me about what a gesture looks after I showed her some of mine. Most of mine were or outlines whereas the best way to understand gestures is to try and draw or scribble a quick image from whats in front or from memory without looking at the page. To warm us up for the day, we did more gesture drawings which this time we start from one pose, then imagine and draw what the model's next pose would be and then finally draw the second pose. Strangely at first some of my guess poses turned out similar to the actual 2nd pose.
We did more of these before moving onto draw poses in action in particular, sports. We would draw the starting pose of the action and the end pose whilst superimposing on top of the starting image pose.
| Guess guestures and with Animation Meg's gesture example (middle left) |
| Poses in action |
Next Animation Meg posed for us by sitting on a chair before changing to a old man's pose half sitting on the chair and to a woman standing upright. We've used this as a base for our hand drawn animation where Animation Meg begins from sitting on a chair to standing upright wihtin 6 frames.
Wednesday, 14 March 2012
Animation Class: Week 1
Our first animation class started last Friday with Meg Bisineer. Its really interesting to know that a lot of work is put together to form a few seconds or minute's animation. I was excited and nervous at the same time and I wasn't quite sure was I doing the right thing. To start the lesson we did some interesting drawings of drawing a scrunched up paper- without lifting off the pencil or looking at what you're drawing!! :O
Later we did some drawing exercises of drawing gestures of people from our class taking in turns doing poses. I did find this hard at the start as I wasn't quite sure on the gestures bit, but I managed to get a rough idea of it. We did more of these for a while until we had to use our character from our unit 5 and "morph" these with a few other classmates to form a sequence of transformations.
I've teamed up with Lydia and Alice for the sequence and so our characters transform from teapot to penny farthing to a matchbox.
Tuesday, 13 March 2012
Animated boulder bounce
Here is my animated boulder bounce/roll, to get the idea of the the boulder I've looked at clips that shows how the boulder rolls and bounces off hills/ rocks. I've also looked at the bounce of the bowling ball as the boulder and bowling ball bounces in a similar way.
Boulder falling off a cliff
Bowling ball drop
Animated Ball Bounce
Here's the animated ball bounce.
Here is a guide that I made for both, bouncing ball, cannon and boulder ball falling frames.
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